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Image Display v1.0

Overview

For showing images, there are two types:

Simple Type

The Image of The Simple Image Display

Input the ID of the memory bank that contains the image you want to display, and the image will be displayed on the surface of the Simple Image Display. The brightness of the image is decided by the environment brightness.

The final input is generated by performing a bitwise OR operation between the inputs from all ports.

💡 Tip

You can use the import function of memory bank, or a Camera, or a Player Monitor to import image data into a memory bank.

Complex Type

You can control all parameters of the floating image. The Details are below.

Ports Definition

Top Input

Start & EndFunctionDescription
1 ~ 16

Scale Size

For each 1 increase of this, the scale size of the floating image increases by 1/8 times, with a maximum of 8191.875 times.

17 ~ 32

Y Offset

For each 1 increase of this, the position of the floating image moves up by 1/8 block. If the highest bit of this is 1, moving down instead.

Right Input

Start & EndFunctionDescription
1 ~ 16

X Offset

For each 1 increase of this, the position of the floating image moves north by 1/8 block. If the highest bit of this is 1, moving south instead.

17 ~ 32

Z Offset

For each 1 increase of this, the position of the floating image moves east by 1/8 block. If the highest bit of this is 1, moving west instead.

Bottom Input

Start & EndFunctionDescription
1 ~ 8

Yaw

Set the yaw angle of the floating image, in degree.

9 ~ 16

Pitch

Set the pitch angle of the floating image, in degree.

17 ~ 24

Roll

Set the roll angle of the floating image, in degree.

25

Yaw Sign

If this is 1, the yaw angle will be negative.

26

Pitch Sign

If this is 1, the pitch angle will be negative.

27

Roll Sign

If this is 1, the roll angle will be negative.

28

Scaling Algorithm

If this is 0, the image will be scaled by anisotropic filter, otherwise by keeping hard edges.

29

Whether Retaining

When this is 0, if other parameters change, the floating image will be changed immediately.
When this is 1, if other parameters change, a new floating image will be displayed with the new parameters, and the old ones will be retained until this changes to 0, or exit the world.

30 ~ 32

Empty

No effect.

Left Input

Bit Width UsedFunctionDescription
32

Color

Paint color on the floating image, in ABGR color mode.

Back Input

Bit Width UsedFunctionDescription
32

Memory Bank ID

Set the ID of a memory bank that you want to read image from.

💡 Tip

The offset ranges of each direction are all ±4095.875.

📝 ABGR Color Mode

From high to low bits,every 8 bits represents the color's Alpha chanelBlue chanelGreen chanelRed chanel. You can use the tool below to convert.

🛠️ Voltage Color Converter
Voltage:
HEX
A
B
G
R