Tractor Beam v2.0
Overview
Can convert several floating blocks into aSubterrain
, then you can move, rotate and scale the subterrain. If the caught blocks contain a working tractor beam, the nested tractor beam still can work in the subterrain. The nest time is not limited.
TheSubterrains
work in different subspaces, only the Gigavolt elements can work normally. What you see in the game is just their projections, so you cannot interact with the blocks in subterrains directly (including clicking, collision, shooting, explosion). For now version, there are three ways to interact with them:
- Jump Wire
- Remote Controller
- Sensors:
- Motion Detector:Detects motion in the main world only.
- Photodiode:Detects light intensity in the main world only.
- Camera:Takes photos that include the main world and subterrains.
🚨 Important Warning
When you exit the game, if the caught blocks in subterrains are not released back to the main world, they will disappear and cannot be recovered.
Other explanations:
- Blocks will not be caught:Air, bedrock, fire.
- Terrain Raycast Detector & terrain scanner:If they are in the main world, they can only detect/scan the blocks in the main world. If they are in subterrain, they can only detect/scan the blocks in the subterrain.
- Various piston:If they are in the main world, they can only push and pull the blocks in the main world. If they are in subterrain, they can only push and pull the blocks in the subterrain, and a render bug hard to fix will occur.
- Blocks can store items:Such as chest, dispenser, etc. Because of the game mechanics, they will drop the items stored in them when caught, and they cannot be used in subterrains. In addition, various signs cannot be used in subterrains either.
Ports Definition
Top Input
Start & End | Function | Description |
---|---|---|
1 ~ 16 | Scale Size | The initial value is 0. For each 1 increase of this, the scale size of the subterrain increases by 1/256 times, with a maximum of 255.996 times. |
17 ~ 32 | Y Offset | For each 1 increase of this, the position of the subterrain moves up by 1/8 block. If the highest bit of this is 1, moving down instead. |
Right Input
Start & End | Function | Description |
---|---|---|
1 ~ 16 | X Offset | For each 1 increase of this, the position of the subterrain moves north by 1/8 block. If the highest bit of this is 1, moving south instead. |
17 ~ 32 | Z Offset | For each 1 increase of this, the position of the subterrain moves east by 1/8 block. If the highest bit of this is 1, moving west instead. |
Bottom Input
Start & End | Function | Description |
---|---|---|
1 ~ 8 | Yaw | Set the yaw angle of the subterrain, in degree. |
9 ~ 16 | Pitch | Set the pitch angle of the subterrain, in degree. |
17 ~ 24 | Roll | Set the roll angle of the subterrain, in degree. |
25 | Yaw Sign | If this is 1, the yaw angle will be negative. |
26 | Pitch Sign | If this is 1, the pitch angle will be negative. |
27 | Roll Sign | If this is 1, the roll angle will be negative. |
28 | Whether Custom Brightness | If this 1, the brightness of the subterrain will be |
29 ~ 32 | Custom Brightness | Set the brightness of the subterrain. The higher the voltage, the brighter the subterrain. |
Left Input
Start & End | Function | Description |
---|---|---|
1 | Catch/Release | When this changes from 0 to 1, the element will try to catch floating blocks into a subterrain, or release the blocks in the subterrain back to the main world. When releasing, the subterrain must be parallel to the main world, and the scale size must be 1.0 |
2 | Position Indicator | If this is 1, the element will draw a line between itself and the specified offset position. |
💡 Tip
The offset ranges of each direction are all ±4095.875.