Terrain Stratum Display v1.0
Overview
For showing terrain strata, there are two types:
Simple Type

Input the ID of the memory bank that contains the terrain stratum data you want to display, and the terrain stratum will be displayed on the surface of the Simple Terrain Stratum Display. The brightness of the terrain stratum is decided by the environment brightness.
The final input is generated by performing a bitwise OR operation between the inputs from all ports.
💡 Tip
You can use a Terrain Scanner to import terrain stratum data into a memory bank.
Complex Type
You can control all parameters of the floating terrain stratum. The Details are below.
Ports Definition
Top Input
Start & End | Function | Description |
---|---|---|
1 ~ 16 | Scale Size | For each 1 increase of this, the scale size of the floating terrain stratum increases by 1/8 times, with a maximum of 8191.875 times. |
17 ~ 32 | Y Offset | For each 1 increase of this, the position of the floating terrain stratum moves up by 1/8 block. If the highest bit of this is 1, moving down instead. |
Right Input
Start & End | Function | Description |
---|---|---|
1 ~ 16 | X Offset | For each 1 increase of this, the position of the floating terrain stratum moves north by 1/8 block. If the highest bit of this is 1, moving south instead. |
17 ~ 32 | Z Offset | For each 1 increase of this, the position of the floating terrain stratum moves east by 1/8 block. If the highest bit of this is 1, moving west instead. |
Bottom Input
Start & End | Function | Description |
---|---|---|
1 ~ 8 | Yaw | Set the yaw angle of the floating terrain stratum, in degree. |
9 ~ 16 | Pitch | Set the pitch angle of the floating terrain stratum, in degree. |
17 ~ 24 | Roll | Set the roll angle of the floating terrain stratum, in degree. |
25 | Yaw Sign | If this is 1, the yaw angle will be negative. |
26 | Pitch Sign | If this is 1, the pitch angle will be negative. |
27 | Roll Sign | If this is 1, the roll angle will be negative. |
28 | Scaling Algorithm | If this is 0, the block texture will be scaled by anisotropic filter, otherwise by keeping hard edges. |
29 | Whether Retaining | When this is 0, if other parameters change, the floating terrain stratum will be changed immediately. |
30 ~ 32 | Empty | No effect. |
Left Input
Bit Width Used | Function | Description |
---|---|---|
32 | Color | Paint color on the floating terrain stratum, in ABGR color mode. |
Back Input
Bit Width Used | Function | Description |
---|---|---|
32 | Memory Bank ID | Set the ID of a memory bank that you want to read terrain stratum data from. |
💡 Tip
The offset ranges of each direction are all ±4095.875.
📝 ABGR Color Mode
From high to low bits,every 8 bits represents the color's Alpha chanel、Blue chanel、Green chanel、Red chanel. You can use the tool below to convert.